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・ Avatar (horse)
・ AVATAR (MUD)
・ Avatar (newspaper)
・ Avatar (PLATO system video game)
・ Avatar (short story)
・ Avatar (spacecraft)
・ Avatar (Swedish band)
・ Avatar (The X-Files)
・ Avatar (Ultima)
・ Avatar (Xbox Live)
・ Avatar 2000
・ Avatar Airbender
・ Avatar Course
・ Avatar Hallelujah Mountain
・ Avatar Meher Baba Trust
Avatar Orchestra Metaverse
・ Avatar Press
・ Avatar Reality
・ Avatar Records
・ Avatar Records (Electronic)
・ Avatar Repertory Theater
・ Avatar Studios
・ Avatar's Abode
・ Avatar, Iran
・ Avatara Purusha
・ Avatarachi Goshta
・ Avataran
・ Avatars (Charmed)
・ Avatars (series)
・ Avatars in the Mahabharata


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Avatar Orchestra Metaverse : ウィキペディア英語版
Avatar Orchestra Metaverse
The Avatar Orchestra Metaverse (AOM) (founded March, 2007) is a large collaborative group of performers spread across three continents, who incorporate the use of online avatars alongside virtual instruments, to create a variety of audio-visual performances within Second Life.
==About==
The Avatar Orchestra Metaverse consists of members based in Europe, North America and Asia. The core membership consists of estimately 15 members, including various composers, such as the founders Hars Hefferman and Maximillian Nakamura. This, however, is not a fixed number, with the orchestra's additional members changing on a semi-regular basis.
This membership makes use of Second Life to perform telematically with each other, using virtual instruments which commonly created specifically for the composition they are used in. One example of these instruments is the 'Onomatophone', six spheres which move around the virtual space emitting separate sounds to the audience, the purpose of which being to change the sounds heard by different audience members depending on their own proximity with the separate spheres.
In certain cases, the membership's avatars themselves are modified and used as the instruments within the performances. To do this, AOM members make use of a HUD, containing various sample sounds, which – when played – also highlight the avatar in some manner, to make the audience aware of which participant is 'playing' at that point.
Due to the virtual nature of the group, they have been able to perform live around the world via streaming to various countries. Countries they've performed in include France, Germany, Norway, Sweden, Italy, the Netherlands, Canada and the United States. This had also allowed them to perform for various performative festivals, including Sound Symposium XVI.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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